I realised previous that nowadays was once the ultimate day of Steam Next Fest, and I panicked. I remembered seeing one explicit demo on Steam which made my ears prick up and my eyes enlarge to 3 times their standard dimension, and till now I hadn’t the time to take a look at it out. So nowadays I carved out a small portion of the day to obtain and play the demo for Dome Keeper, a wave-based survival recreation about protective your glass dome house from alien invaders the use of a huge laser.
Unfortunately, I finished up enjoying it a bit of too lengthy, and now I’ve left myself no time in any respect to write down about why it was once so nice. Argh. Let me take a look at anyway.
Dome Keeper started existence as Dome Romantik, a Ludum Dare 48 invention that grew to become a large number of heads ultimate 12 months. The recreation begins you off housed within your squat little dome, questioning what you are intended to be doing. You play as a wee jetpack lad who slowly floats about in his little bouncy spacesuit. I spent the primary 30 seconds simply having a look round on the out of doors international, taking within the attractions. The genre rings a bell in my memory slightly of Kingdom, however extra bubbly. Everything has great pleasant rounded corners, each above and beneath the planet’s floor. But I learnt temporarily to not accept as true with the friendliness. This recreation has no qualms about tearing your bubbly little house to shreds in ways in which make you marvel how it is advisable to have stood any likelihood in any respect.
Once I tore my eyes clear of the arena out of doors my dome, I noticed that there was once a hollow within the backside of the dome which leads underground, and I may just bump my little jetpack lad in opposition to rock tiles to mine them. Mining feels pretty in Dome Keeper, in point of fact tactile and enjoyable. Which is just right, as a result of part of the sport shall be spent mining, looking for treasured fabrics and hoist them Wilmot’s Warehouse-style again house, so you’ll spend them on upgrades on your dome and persona.
The different part of your time shall be spent protecting your dome in opposition to attackers. Though you simplest acquire the power to peer it afterward, there is a development bar which again and again empties, and when it is empty the following wave of enemies will come and get started hammering for your dome. When that occurs, it is time to head house so you’ll manually regulate the laser at the out of doors of the dome. It felt very Lovers In A Dangerous Spacetime, having your little participant protected within twiddling the controls, transferring the enormous loss of life laser across the fringe of the dome and blasting the upcoming nasties to smithereens.
The underground is divided into other layers, each and every of which is more difficult to mine via than the ultimate. I temporarily realised that I’d made an enormous mistake in my first run, sinking all my assets into bettering my dome well being and my laser, as it seems I must have set a bit of apart for making improvements to my mining pace. It were given to the purpose the place I’d wipe my forehead after defeating a wave of enemies, fly all the way down to the very backside of the cave I’d been digging, bash myself fruitlessly in opposition to a few super-hard items of granite, after which must fly the entire long ago up once more to organize for the following wave.
That seems like a judgement of the sport, however after playthrough #2 I realised it was once an issue with that run, and my technique (or lack thereof). In my 2nd try I went in with a gameplan, and balanced my upgrades extra sensibly, and I discovered it to be a miles more uncomplicated and extra stress-free time.
It seems that might grow to be a theme of my time with Dome Keeper. Every time I assumed, “hm, that is slightly of a black mark in this another way just right recreation”, the sport would counter me with a brand new characteristic or improve that addressed my grievance. For instance: at simply the purpose the place I used to be questioning if the rest would seem to make the underground extra attention-grabbing, I came about throughout a buried relic, which I took again house to free up a brand new machine (on this case, it was once a secondary laser that moved round shocking enemies mechanically).
Another time, I used to be simply beginning to lament the gap that I needed to shuttle from dome to bedrock between each and every wave, after I unlocked a teleporter that I may just take hold of and manually position any place I sought after underground which equipped the easiest resolution to my woes. Each time I had a grievance, it could slightly live to tell the tale in my thoughts for five seconds earlier than one thing came about that close me up.
I will be able to say it was once an excessively anxious time enjoying Dome Keeper’s demo. It jogged my memory an terrible lot of rymdkapsel, some other wave-based survival recreation which I do adore however which additionally awakens some intense anxiousness each time I play it. In each video games, the trouble of the waves ramps up in no time, with the sport hurling hordes of tiny bombers, airy flying creatures, and many-limbed galumphing monstrosities in opposition to your base inside the first 10 mins. I additionally ended up being very driven for time seeking to accomplish all my objectives between waves, for the reason that additional I advanced underground, the longer I needed to spend travelling and the fewer time I needed to spend mining. I did finally end up beating the demo on my 2nd try, however it was once an excessively close-run factor, and I’ve a suspicion that I used to be fortunate sufficient to get a few superb devices alongside the best way which helped me out.
It’s an unbelievable basis for what may just grow to be a super recreation. But there was once a bit of voice in my head telling me that I need Dome Keeper to be a grander recreation than I’m afraid it is going to change into. The underground is the bit that wishes probably the most paintings. There are not any caves, no ruins, not anything past the fabrics you wish to have for upgrades and the occasional buried machine. So the whole thing down there feels very uninteresting certainly – which is a colossal disgrace bearing in mind how a lot excitement I derived from simply bumping my jetpack lad up in opposition to the partitions to mine them. How can they make mining really feel that just right, after which now not provide you with tonnes of attention-grabbing issues to find underground? It was once after all only a demo, however there wasn’t even a touch at the potential for procedural terrain era within the complete recreation. It makes me slightly unhappy.
That mentioned, Dome Keeper has were given an terrible lot of items proper already. It has a deliciously sinister surroundings and a handful of significant concepts completed superbly. I simply hope there is a massive quantity of content material within the complete liberate, for the reason that recreation truthfully merits it.