Warzone Pacific July 28 patch notes: Major Sniper Rifle buffs, Serpentine nerf, malicious program fixes

Warzone’s builders Raven Software launched a patch on July 28 to ship at the teased Serpentine nerf from the Season 4 Reloaded patch notes, buff Sniper Rifles, and drop some malicious program fixes.

Warzone Pacific Season 4 Reloaded arrived on July 27, bringing the brand-new Vargo-S Assault Rifle, the Rebirth of the Dead mode, and the Titanium Trials mode later within the season.

It didn’t take devs Raven Software lengthy to drop some other replace, with some other patch arriving on July 28. This replace buffs each unmarried Sniper Rifle within the sport, and delivers at the Serpentine nerf teased within the patch notes.

Sniper Rifles buffed in Warzone July 28 replace

Warzone’s Sniper Rifles gained a big nerf within the Season 3 replace, lowering their vary and putting off positive guns’ skill to one-shot-headshot at any vary.

This one-shot-headshot vary has now been prolonged around the board, so sooner Sniper Rifles must be more practical — particularly on Rebirth and Fortune’s Keep. But, the heavy snipers must nonetheless be the go-to in Caldera.

Serpentine Perk nerfed in Warzone July 28 replace

Players have complained about Serpentine ever since its arrival in Season 3 Reloaded, claiming it’s the “dumbest” Perk ever added to CoD.

Following the Season 4 Reloaded replace, Raven delivered on their promise and nerfed its injury relief from 20% to fifteen%, the place it’s “still a valuable perk, but has less of an impact on average TTK.”

Warzone Pacific July 28 replace patch notes


Weapon Adjustments

We’ve noticed a good exchange in kill metrics for the reason that replace to Snipers in Season Three. The intent used to be to lean into smaller maps favoring the Aggressive Snipers vs Heavier being extra suited to the massive map. Our information displays that in spite of a smaller adoption charge (~9.5%) Snipers are nonetheless being approved with a aggressive quantity of kills vs the extra fashionable elegance of Weapons. 

However, we’d love to lean into the Weapon to map id tougher, and as such all Snipers are receiving kind of a 35% bonus to their most injury vary. Lighter rifles, with their injury vary builds, will now extra reliably duvet the standard sight traces present in Rebirth Island and Fortune’s Keep. The purpose is not to go back to the quickest ADS Snipers being the dominant Weapon in all eventualities – so if issues start to development that manner we will be able to make focused adjustments to different statistics of the ones stand-out Weapons. 

» Sniper Rifles «

  • Kar98k (VG)
    • Max Damage Range greater to 72 meters, up from 48 meters
  • Type 99 (VG)
    • Max Damage Range greater to 50 meters, up from 37 Meters
  • 3-Line Rifle (VG)
    • Max Damage Range greater to 111 meters, up from 82 Meters
  • Gorenko Anti-Tank Rifle (VG)
    • Max Damage Range greater to 127 meters, up from 94 meters
  • Swiss K31 (BOCW)
    • Max Damage Range greater to 57 meters, up from 42 Meters
  • Sniper Rifle Charlie (MW)
    • Max Damage Range greater to 117 meters, up from 87 Meters
  • Sniper Rifle Alpha (MW)
    • Max Damage Range greater to 55 meters, up from 41 Meters
  • HDR (MW)
    • Max Damage Range greater to 117 meters, up from 87 Meters
  • Rytec AMR (MW)
    • Max Damage Range greater to 80 meters, up from 59 Meters
  • Pelington 703 (BOCW)
    • Max Damage Range greater to 58 meters, up from 43 Meters
  • ZRG 20mm (BOCW)
    • Max Damage Range greater to 137 meters, up from 102 Meters
  • SP-R 208 (MW)
    • Max Damage Range greater to 45 meters, up from 33 Meters
  • LW3 – Tundra (BOCW)
    • Max Damage Range greater to 61 meters, up from 45 Meters
  • Sniper Rifle Charlie (BOCW)
    • Max Damage Range greater to 92 meters, up from 68 Meters
  • Marksman Rifle Charlie (MW)
    • Max Damage Range greater to 49 meters, up from 36 Meters



  • Damage Reduction diminished to fifteen%, down from 20% 

We’ve noticed a good adoption of Serpentine in Loadouts, and as such moderate come across time has crept up. We’re lowering the bonus injury mitigation in order that it’s nonetheless a precious perk, however has much less of an affect on moderate TTK. We’ll be looking at this area intently and can make additional changes as essential. 


  • Fixed a topic on Fortune’s Keep inflicting the fuel to be harder to peer than supposed.
  • Fixed a topic that allowed Players to milk Weapon Trade Stations.
  • Fixed a topic inflicting Deployable Buy Stations to stay lively within the fuel – permitting  for accidental exploits.
  • Fixed a topic that brought about the Skål Crusher (VG) not to have a Zombies Mastery Camo phase to be had.
  • Fixed a topic inflicting flawed release standards to seem for the “The Vault” Vehicle pores and skin within the Vehicle Customization menu.
  • Fixed collision problems with the AI mercenaries throughout the Cash Extraction Event on Fortune’s Keep.

Warzone’s devs additionally showed that they’ll be nerfing the solar in Caldera, and you’ll be able to additionally take a look at tips on how to release the brand new Ultra weapon camos later within the season.

Source: Raven Software

Image Credit: Activision

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